Leveling Up in the Apocalypse: What Games Can (and Can’t) Teach You About Survival

Let’s get the disappointing part out of the way: a thousand hours of zombie shooters will not make you good at surviving zombies. Aiming a controller is not aiming anything else, games pause when you need a snack, and nobody in a game ever gets a blister that becomes infected. But games are very good at training certain habits of mind, and some of them model survival with surprising honesty. Here is what they can teach you, what they can’t, and which games are worth your time.

Habits games genuinely build

  • Inventory triage. Survival games force you to decide what is worth carrying, which is the same question you face packing a go-bag. Weight limits teach you that the tenth tool is worth less than a second liter of water.
  • Planning ahead under scarcity. Resource-management games reward the player who thinks three days out: food before you’re hungry, fuel before it’s cold.
  • Cooperation. Co-op games make you assign roles, communicate clearly and cover for each other. Groups survive better than individuals, in games and out of them.
  • Calm under pressure. Repeatedly failing and trying again builds a tolerance for setbacks, which is not nothing.

Skills no game can teach

Physical fitness, first aid, finding and purifying water, fire-starting in the rain, basic repairs, gardening, and the ability to walk fifteen miles with a pack. These are learned with your hands and your feet, and no amount of crafting menus will substitute for them. Play the games, then go practice the real thing.

Video games worth playing

This War of Mine (2014). You play ordinary civilians in a besieged city, not soldiers. You scavenge at night, ration food, and make moral choices that the game never lets you forget. It is the most honest survival game ever made, and it is not fun in the usual sense. Play it anyway.

The Long Dark (2017). Alone in the Canadian wilderness after a mysterious disaster, you manage cold, hunger, thirst, fatigue and wildlife. Its attention to calories, clothing layers and the danger of a twisted ankle is closer to real wilderness survival than anything else on this list.

Frostpunk (2018). A city-builder set in a frozen world, where you run the last human settlement and decide what laws it lives by. It is a sharp lesson in how a community’s survival can cost its humanity.

Project Zomboid. A zombie survival game obsessed with the boring details that matter: boarding windows, learning to cook from skill books, and eating perishables before the power fails.

Left 4 Dead and Left 4 Dead 2. Pure co-op chaos, and a crash course in communication. Teams that call out threats live; teams that run off alone die.

The Fallout series. Less about survival mechanics than about what comes after: the factions, scavenger economies and strange new societies that rise from a ruined world. Its optional survival modes add hunger, thirst and sleep if you want them.

The Oregon Trail. The original lesson in how ordinary illness, broken equipment and bad river crossings kill more travelers than any villain.

Tabletop games worth playing

Pandemic. A cooperative board game in which you work together to contain spreading diseases. It teaches the difference between treating symptoms and solving problems, and it makes coordination feel urgent.

Catan. Trading and negotiation, which is the economy you will actually have after the money stops working. You will also learn which of your friends hoards sheep.

Dungeons & Dragons. Collaborative problem-solving with incomplete information, and practice at talking your way out of a fight, which is the best way to win one.

Risk. Mostly a lesson in how overextended empires collapse. Take notes.

Board games have one more advantage: they work without electricity. Keep a few in your emergency supplies. A deck of cards weighs almost nothing and has entertained people through every disaster in history.

Which game do you think best prepares people for the end of the world? Make your case in the comments.

Fun in the Apocalypse: Twelve Games and Activities That Need No Electricity

Disaster survivors who live through long blackouts, sieges or isolation often say the same surprising thing: after the fear wears off, the enemy is boredom. Days without screens are long, and long idle days are hard on morale and on group harmony. Fun is not frivolous in a crisis. It is maintenance. Here are twelve games and activities that need nothing but people and whatever is lying around.

Games for a group

1. Mafia (or Werewolf). A secret-role game where a few players are secretly villains and everyone else has to work out who. It needs only a moderator and some folded paper, and it scales from six players to twenty. Fitting, too, since it’s a game about deciding whom to trust.

2. Charades and Pictionary. Both need nothing but paper, a pencil and a willingness to look ridiculous. Use the titles of movies nobody will ever see again.

3. Twenty Questions. Ideal for long walks and night watches, since it’s quiet and needs no light.

4. Card games. A single deck of cards covers dozens of games, including Hearts, Spades, Rummy, Crazy Eights, Cribbage and solitaire for slow nights. It weighs almost nothing and belongs in every emergency kit.

Games that keep you moving

5. Capture the Flag. Teams, strategy, stealth and running, which is also a fair rehearsal for scouting and teamwork.

6. Zombie Tag. One player starts as a zombie; anyone tagged becomes one too, until the last human standing wins. Set clear boundaries well inside your safe area.

7. Kick the Can. A classic hide-and-seek variant that kids and adults both love, and an excellent way to learn every hiding place near camp.

Creative contests

8. The Great Apocalypse Cook-Off. Everyone gets the same limited pantry ingredients and an hour. Judge on taste, creativity and how little was wasted. Our pantry recipes make good starting points.

9. Survivors’ Talent Show. Songs, stories, impressions, magic tricks, juggling. You will learn who can do what, which is useful information as well as entertainment.

10. Scrap Art. Give everyone a pile of salvaged junk and see what they build. The results tend to end up as decorations, and occasionally as useful tools.

Quieter pleasures

11. Book club and read-aloud nights. Reading aloud by firelight is how families passed winter evenings for centuries, and it stretches a small library a long way. See our apocalypse reading list for ideas, though you may prefer something cheerier.

12. Singing. No instruments needed, though a few spoons, a bucket and a comb wrapped in paper make a perfectly good band. Our apocalypse playlists have suggestions, if you can remember the words.

One rule for all of these: keep someone on watch. Play is when groups are loudest and least alert.

What’s your favorite no-power game? Tell us in the comments, especially if it’s one we’ve never heard of.

“Hades” Review: The Best Game About Dying Over and Over

Verdict: One of the best games of its generation, and the rare roguelike that people who hate roguelikes love. It’s not an apocalypse game, strictly speaking, but it’s the best game we know about failing, learning and trying again, which is close enough.

The setup

Supergiant Games’ Hades, released in full in 2020, casts you as Zagreus, the son of Hades, trying to fight his way out of the Underworld. Every escape attempt takes you through randomized chambers of enemies, and the Olympian gods offer you boons, blessings that change how your attacks and abilities work. When you die, which you will constantly, you wake up back in your father’s house and try again.

What makes it great

Death moves the story forward. This is the game’s masterstroke. In most roguelikes, dying means starting over with nothing. In Hades, every death returns you home, where characters react to how you died, new conversations unlock and relationships deepen. Failure becomes progress, so you never feel like you wasted a run.

The combat is superb. Fast, precise and endlessly varied. Six weapons, each with alternate forms, combined with dozens of boons, mean no two runs play alike, and experimenting with combinations is a joy.

The writing and characters are the best in the genre. The Greek gods are funny, vain, petty and occasionally moving, and the core family story about Zagreus, his father and his missing mother is genuinely affecting. The voice acting is excellent.

It looks and sounds fantastic. Hand-painted art and Darren Korb’s soundtrack, which blends rock and Mediterranean folk, give it enormous style.

The critical consensus agreed: it won the BAFTA for Best Game and became the first video game to win a Hugo Award.

Where it falls short

The structure is repetitive by design, and after dozens of runs through the same four regions, some players burn out before the story ends. Reaching the true ending takes many successful escapes, which feels generous to some and padded to others. And if you dislike fast action combat, the story can’t carry you through.

The survival lesson

Here’s why it belongs on this site. Hades teaches the right attitude toward failure: each attempt teaches you something, small gains add up, and the people around you remember what you’ve been through. Real survival doesn’t give you respawns, but practicing skills before a crisis is the closest thing you get to a second run. Our list of games that build survival habits has more in the same spirit.

Have you escaped the Underworld? Tell us in the comments which weapon got you out.

I'm Going to My Happy Place… The Far, Far Range from Slime Rancher.

According to XBox’s statistics, I’ve played more than 72 hours of Slime Rancher. That feels about right.

I’ve mentioned before that Winter in New England is one of the forgotten circles of Hell. Sometimes you just have to suck it up and create the reality you want to live in. The place I want to be my reality is The Far, Far Range from Slime Rancher. I want to live in a place inhabited by greedy slime and stupid chickens.

My husband would pick up Slime Rancher every so often and ask aloud, “How do you win this game?”

Winning isn’t the point. Not for me at least. Sure you could get all the achievements or, like me, aim to finish the Slimepedia. However, I find myself picking up Slime Rancher, not for the challenge of finishing it but for the feeling playing it. I just want to play. The dopey Slimes just want to play (and eat, they eat a lot).

Continue reading “I'm Going to My Happy Place… The Far, Far Range from Slime Rancher.”

Back to the Future: The Game – Ep1 "It's About Time"

Back to the Future The Game... If you just spent three movies traveling to the past, present, and future to cultivate the perfect life for yourself and your family, would you risk it all to save a friend? Would you risk not only the existence you know but also your actual existence?

That philosophical brain teaser is how Telltale Games kicks off Back to the Future episode 1, “It’s About Time.”

Six months after the events of Back to the Future Part III, the DeLorean Time Machine mysteriously returns to Hill Valley… Driverless! 

While that sounds super heavy, it’s actually more in line with the tone of the movies. These issues could be deep and disturbing but they’re handled with shrugs, side-eye, and chuckles.

Why am I seven years late for this game? Because I wasn’t really interested until it was free on Xbox as part of Games with Gold. As my grandma use to say, “If it’s free, it’s for me.” Continue reading “Back to the Future: The Game – Ep1 "It's About Time"”

Being Black in Video Games

Being Black in real life isn’t super easy. Sure you always have company whenever you go shopping, even if you started alone. You’re more likely to have a living will or healthcare proxy (at least you should). Because Black folks are dropping dead like it’s Jim Crow again.

South Park’s new game recently introduced a slider that was labeled “Difficulty” and changed the character’s race. The darker you are the “harder” the difficulty. It’s funny because it’s true.

At least Fractured But Whole lets you be a person of color if you really want to. Or if you just really want to see a person of color as a hero in a video game. Continue reading “Being Black in Video Games”

I'm 100% here for Debris (the video game)

Today I stumbled across a new game coming out in October called Debris by Moonray Studios.  This is an indie game that feels big but doesn’t feel like it’s trying too hard or doing too much.

Indie games come out every ten minutes.

However, quality indie games are diamonds in the rough. This game is looking pretty shiny. There are a vast amount of research and unique perspectives built in.

From the trailer alone the artwork, voice work, and quality are all top notch.

It’s a breath of fresh air[1. Pun completely intended] to come across a game like Debris. The developer, instead of creating something based on what they think people want, made a game based on what they know they’re good at.

Check out the trailer and press release below:

Continue reading “I'm 100% here for Debris (the video game)”

The Surge illustrates how beautifully the good intentions of corporations pave the way to Hell

The Surge from Maximum Games and Focus Home Interactive has it all: A teaser that opens with a corporate spokesman explaining how their company is going to no only save the world but also the people- by MAKING THEM BETTER,  glitchy feedback, space, robots, a desperation that can only lead to the most dangerous kind of progress.


Continue reading “The Surge illustrates how beautifully the good intentions of corporations pave the way to Hell”

5 Video Game Futures That Could Be Awesome

Sometimes the present is boring and the future takes too long to get here. No hover cars, no robots, not a single alien.

In video games we get to see the possibilities for the future good, but mostly bad. But I don’t think the bad is really all that bad. If you look from the right angle, some of these video game futures are kind of awesome.

1. BorderlandsBorderlands2boxart3

If you’re a psycho or a bandit in the Borderlands future your life expectancy is probably not very promising.

However the Borderlands future is an entrepreneur’s dream. From magic powers to treasure chests everywhere you turn, it’s a wondrous place for those with plans and ambition. Would you like to run a bar like Moxie? Maybe have an army of brutes like Handsome Jack? Or, maybe you’d like to start a simple minion  operation like Claptrap? It’s all possible!

Sir Hammerlock is an anthropologist of sorts and even though he’s lost a limb or two, he’s having a ball. Of course there’s a constant threat of death an destruction and the wildlife is out to get you, but that just spices up life on Pandora.

What’s the fun in  just safely walking from point A to Point B with no threat of being stomped or devoured?!

2. Mass EffectMasseffectlogo

Ignoring the very end, Mass Effect was a damn good future while it lasted. Unless you were sick or enslaved or from a place that got invaded while no one was watching…

But! for people who live in the Citadel or on Commander Shepard’s ship life is pretty fun. There are so many different aliens to mingle with. Different planets are waiting to be mined for resources or treasure. There are bazaars for buying, discos for dancing, and beautiful views every which way you turn. And every time you want to go somewhere, you get to hop on a space ship.

Maybe (likely) a big draw for the Mass Effect future are the characters in it.

Mordin, Garraus, Harrot… Any future that produces people like that, must be a wonderful place… aside from the constant threat of  interstellar destruction.

3. HaloHalo_Generations_by_Halcylon

Sure, life on the ground might be a bit chaotic with all the indiscriminate killing and various types of grenades being thrown at the suicide grunts and highly explosive vehicles but Spartans don’t live on the ground. Hopefully no one lives on the ground considering it’s pretty much razed except for the beautiful and indestructible buildings.

Oh and how beautiful are the buildings?! If there’s a dystopian, post-apocalyptic place to be stranded, one of the Halo colonies would be perfect. If there aren’t any Spartans or Flood or Covenant or other type of weapon-wielding juggernaut around, you could make yourself quite comfortable in one of the many abandoned buildings.

Hell, even if there are killer factions around, there are piles of weapons caches as well to help you defend your turf. Most buildings also have some kind of anti-air weaponry waiting to help keep your city beautiful.

4. Resident EvilResident Evil - Apocalypse (2)

Very few people will agree with this one because it seems like Alice is the only person who survives this future without being controlled by robot spiders or locked in a coma pod. …Actually Alice might have died and been a clone or two a few times.

All that aside– and also ignoring the the fact that the zombies in this future are psychotic, monstrous  beasts– notice that the zombie populations in the Resident Evil future are in massive hordes. Massive as in the entire population of California is gathering around this one building. That means everywhere else in California is empty and worry free.

Alice is a badass but she have a 50/50 save to loss ratio for her party member (at best). If your goal is to survive, avoid Alice.

Find a comfortable place outside a city to cal home and wait for whoever is fighting in this chapter to drop some bombs on the horde and know it’s not your problem. The skies (except in the one chapter there seemed to be vicious bird things…) are clear and the air is safe to breath.The pollution is no worse than it’s been and no one interrupts your shows to tell you a celebrity is having a baby. Even the bandits have to work hard to earn their keep.

5. Dead Risingscreenlg4

In Dead Rising 2 the zombie threat is mostly under control.

Under control to the point where zombies are used in entertainment.

People choose to group up around zombies to watch them get their comeuppance. The uprising was quelled and now, instead of cleanly ridding society of zombies, zombies are props and the virus is a controllable condition. This sounds so great!

Maybe zombies feel pain, maybe they don’t but using them for violent entertainment is a bit barbaric. No worries, there’s even a group of activists that fight against that part.

All that nonsense aside, this is a future where you can find work on a zombie clean up crew, the malls are open, and the zombie virus can be kept at bay with pills. A boring lunch time walk requires a solid bat, just in case.If you’re spending a day at the beach, you pack sunscreen, towels, and a crowbar!

Who doesn’t want a world that’s mainly organized but has a bit of extra spice to kick things up a notch?

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First Impressions: MARS: War Logs

[wpspoiler name=”First Impressions vs. Reviews” ]First Impressions are based on demos while Reviews are based on entire games.[/wpspoiler]

MARS: War Logs is set in the war-torn, waterless future of Mars. Surprise, you colonized Mars and its supply of one gallon of water didn’t last to sustain a whole planet full of people.

According to the Purple Prose introduction narrated by the most pathetic grunt in the Water War, there’s a war on and there are Water Gangs fighting for control and—I don’t think there’s a society anymore. I think this is like post-apocalyptic anarchy on a colonized planet. Deep.

Well, our grunt is in a truck with other folks heading to elsewhere. Apparently he’s been captured and is a POW (prisoner of war) being shipped off to the enemy camp.

(Keep in mind, all this is being told through Purple Prose and cinematics. Try as you might, you don’t get to play in the train, in the loading bay, in the gen pop area… No playing for you.)

Innocence in a box
Innocence in a box – That’s him in the corner. That’s him in the spotlight.

Finally this sad little lad with the emotionless reading voice telling me of all the horrors of war arrives at the enemy base. Yay, I get to play! PSYCH!

The kid’s introduction to the POW is a foul-mouthed gang of other POWs who wish to make passionate love to his butthole. The portly gang leader is Fatso. Literally, his name is Fatso.

Our idealistic little runt fearing for his rear-virginity? His name is *Le Sigh* Innocence. Yes, his name is Innocence.  Take a minute to eye-roll and regroup.

So Innocence is all, “But I don’t want to be but-raped.” And Fatso is all like, “But I’m a villain and this is prison and you’re new so… Dibs!”

(You still not playing the game yet.)

So then this dude comes up and stands at the edge of the argument with his arms folded and I’m like, “YES! Finally I get to play, I’m gonna brawl this Fatso!”

NOOOOPE.

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “Whadda you want?”

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “This doesn’t concern you.”

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “The Boy is Mine.”

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “You’re Crazy!”

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “Let’s get out of here guys, this guy’s crazy.”

Dude stands there with his arms folded and his eyes narrowed. And Fatso is like, “This isn’t over.”

WHAT THE FUCK!? (Pause for head shaking and or eye rolling.)

Okay, so whatever, you finally get to play now. Now that nothing is happening, you get to play.

And by play I mean you talk to Innocence and decide if you want to be a hard ass or a nice guy (your reputation matters). Apparently Innocence is just an introduction and Roy is our main character. He’s like, “I’m Roy.” And Innocence is like, “Ohmigawd, ROY? The Roy?”

Roy, local badass and side burn aficionado
Roy, local badass and side burn aficionado

Roy’s like, “Yeah, The Roy.”

So by now it’s very clear that the writing is not good and the voice acting ranges from cringe-inducing to pretty good. However, since I only started actually playing the game a minute ago, I powered on.

Uh oh, Fatso and his gang are waiting for Roy and Innocence in the courtyard ready to pin down Little Buddy and slip it in the back. (There’s a lot of swearing and Fatso is really keen on rape).

Tutorial fight time! I like tutorial fight time. I get to play the game and beat up bullies. X to hit. RT to distract them. A to break their defenses.

Cool got it. Let’s punch more people!

Nope. Time to sit and chat with Innocence. Go hither and fro. Chat with dudes.

Okay, this is an RPG so you’re not going to just side-scroll style fight through the world until you hit a boss. Roy is running around (with Innocence in tow) exploring the base with a surprising level of freedom for a POW.

Mutants are sad
Mutants are like people only mutated and sad. And oddly spiritual.

They fight a few other prisoners and a beast and meet the mutants. The story and the game really start to take off. The dialogue stays horrible but the story is fascinating. In this war-torn world, there are people called Technomancers who control electricity, underground monsters called Moles that make it really hard to dig for water, and possibly mysterious ruins from the colonists who first settled on Mars.

Developer(s) Spiders
Publisher(s) Focus Home Interactive
Platform(s) Microsoft Windows, Xbox Live Arcade, PlayStation Network
Release date(s) Windows
April 26, 2013
XBLA
July 26, 2013
PSN
August 13, 2013
Genre(s) Action role-playing
Mode(s) Single-player

Mars: War Logs Pros:

A mysterious technomancer
Mysterious technomancer is mysterious.

1. The story is interesting a possibly unique. With all the hokey dialogue and waiting around, the story is what kept me around.

2. Innocence fights with you instead of acting as another obstacle to keep track of. He doesn’t finish any off on his own but he’s definitely more partner than package.

3. The game world is large and the menus are extensive creating  a deep and interesting experience for just $9.99.

Mars: War Logs Cons:

I assume this is a boss.
I assume this is a boss.

1. Holy shit the dialogue is bad. It’s outright laughable at some points and not helped by the fact that a lot of the voice acting is sub-par.

2. Can I say the fact that it’s not a book is a con? I truly like the story but didn’t feel like I was a necessary part of it. Maybe that’s because it was a demo so it was just a teaser of what’s to come. I just didn’t feel moved so much as curious.

3. The demo felt long. If a game is truly engaging it should steal hours of your time and have you looking around in surprise because you didn’t realize how immersed you were. Mars: War logs felt like it was taking too long. I wasn’t pushing forward but trudging. I found myself annoyed when I accidentally retraced y steps because UGH I just want something interesting to happen.

Overall, what I think of Mars: War Logs:

Moles are not your friends. But if they were you wouldn't dig through their home and then murder them indiscriminately...
Moles are not your friends. But then again, if they were you wouldn’t dig through their home and then murder them indiscriminately…

During a time where games aren’t launching and tax season may or may not leave you broke, Mars: War Logs is definitely something to look into. It seems like it will provide hours of entertainment with an interesting story.

I realize I’ve mocked it relentlessly but that’s because the game does manage to stumble into a writing trap where things are described too beautifully or characters aren’t dimensional enough. Paired with the voice acting, that would be fine for reading aloud in class, it gets a bit laughable.

The silliness though, doesn’t detract from what is a pretty solid game with decent graphics and a large, interactive world. There are side missions, craftable weapons, upgrade trees and a lot more. For $9.99!

Try the demo and see if you can live with the writing and reading.

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