Being Black in Video Games

Being Black in real life isn’t super easy. Sure you always have company whenever you go shopping, even if you started alone. You’re more likely to have a living will or healthcare proxy (at least you should). Because Black folks are dropping dead like it’s Jim Crow again.

South Park’s new game recently introduced a slider that was labeled “Difficulty” and changed the character’s race. The darker you are the “harder” the difficulty. It’s funny because it’s true.

At least Fractured But Whole lets you be a person of color if you really want to. Or if you just really want to see a person of color as a hero in a video game. Continue reading “Being Black in Video Games”

Post-Apocalyptic Would You Rather

Would You Rather is a game where you’re tasked with choosing between two terrible things you don’t want. It’s usually nasty things like, “seeing you parents have sex or your parents seeing you having sex.” Ew. Not a game I like playing.

So I changed it up a bit. I’m curious about what everyone thinks is a better or worse apocalyptic scenario. Keep in mind, my day job is in market research so I’m kind of curious and inquisitive by nature AND training.

Would You Rather: Aliens or Robots?

Aliens could swoop in and just burn this place to the ground, or they could infiltrate and slowly destroy us from the inside out.

Robots, usually through some failing or hubris or man, would likely become a vital part of our societies then snap like JLo in Enough.

[poll id=”6″]

Would You Rather: City or Country?

Surviving in the City would not only mean scavenging and crumbling structures, but also pre-made everything to use or live in.

Surviving in the country would mean starting from scratch, catching or growing food, and braving the wildlife.

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 Would You Rather: Slavery or Rebellion?

Both seem like so much work! At least with slavery you have food and shelter and consistency. On the other hand, rebels can take naps and drink and fornicate at will.

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Would You Rather: A Dictator or Anarchy?

While I never paid much mind to government, I hear dictators make it their business to be touch the lives of all their subjects in some way. Fall in line and it could be a good way.

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Anarchy could be chaotic and upsetting, or you could just slip out the back and go check out the country living. And when the bandits come to raid your homestead you’re free to shoot them and string them up as a warning to any who come after.

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 Would You Rather: Lose everyone at once or Lose everyone over time?

It’s like pulling of a band-aid, do it fast and then get over it.

Alternatively, you could utilize the skills and build relationships with people overtime.

Both would probably drive you mad.

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*shrugs*

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Would You Rather: Eat People or be a Vegan?

They both have their downsides. Murder on the one hand and being Vegan on the other…

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Would You Rather: Lose an Arm or Lose a Leg?

Things are going to fall, lasers might be fired… Which do you value the least, your arm or your leg?

[poll id=”12″]

Would You Rather: Survive with your Mom or you Dad?

Yup. When you think of people the least likely to survive an apocalypse, you’re parents are probably on there. Mine are. Bare in mind that you’ll probably have to watch them die when they lose their glasses or stop and ask a bandit for directions.

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Would You Rather: Your Co-Workers or Your Neighbors?

Honestly, I wouldn’t know my neighbors if the walked up and punched me in the face.

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They don’t look especially durable…

Co-workers, well, I spend eight hours a day with them and certainly don’t go home and miss them…

[poll id=”14″]

Would You Rather: Candy Forever or Dehydrated Fruits and Vegetables Forever?

Imagine you and your band of survivors come across a factory that you can defend and live in. Inside is a nearly unlimited supply of food… Kind of.

[poll id=”15″]

Would You Rather: Be Hunted and Loyal or Be Safe and a Traitor?

So say there’s an antagonist, be it the government, or aliens, or an oligarchy, or Amazons. This antagonist finds out that you and yours are not playing like they’d like you to be.

They offer you a choice, give up the goods and help them find the others or take a head start and try to protect your neck.

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If you have any suggestions for other tough choices or would like to elaborate on your decisions above, talk to us via the comments below.

Review: The Walking Dead – Episode One: A New Day

Episode One: A New Day of The Walking Dead[1. A copy of this game was provided for review by Telltale games.] is finally out and it has all kind of expectations to live up to. The comics, the show, and what’s current in action adventure gaming today. Telltale Games set out to please everyone and no one. For the game to be successful it must stand on its own but still make sense within the The Walking Dead universe.

We’re introduced to The Walking Dead universe in Episode One: A New Day at the kickoff of the zombie apocalypse rather than weeks in as we are at the start of the TV series.

Immediately, we’re introduced to our main character, Lee Everett[2. A black man in the back of a police cruiser. Le Sigh.] and we get to decide what kind of person he’s going to be based on how he completes conversations–or doesn’t.  Not saying anything is an option, it’s also the default when you time out.

See, in the story summary video below there are choices being made that bring to along to those places and those conversations–those outbursts aren’t standard. Lee rarely says anything without your consent.

The game definitely has places to be and paths to take you there but to say it’s on rails would be doing it a huge disservice. Maybe a choose your own action adventure on rails would be most accurate as it is most accurately not of any specific genre.

However, to get a bit more specific, Episode One: A New Day offers some first level game things that should be noted.

The gameplay mechanics of Episode One: A New Day:

As is to be expected from a choose your own action adventure on rails, the game quickly introduces the method for choosing. The method is pushing the button that corresponds with your choice.

If you have the hints on, you might be notified after making a choice that you’re now seen as a nice guy, or an asshole, or a sketchball. It depends on what you decide to say.

Conversation choices need to be made quickly (sort of) or you’ll be stuck with the default or your choice will be “silence.” Saying nothing can sometimes say a lot about you.

Action choices, while they need to be made quickly can also be left to inaction like saving This Guy, That Guy, or neither. Though often in action choices you must choose.

Objects also must be found to complete a number or scenarios… So maybe this is a choose your own action adventure puzzler on rails. Anyway, a small number or items are kept in your inventory to be used either on people or thing to either solve them or win them over.

The story of Episode One: A New Day:[3. Of course, I get a little butthurt about the black man being carted off to jail for murder as an introduction, though it’s heavily tempered by my happiness that a mainstream game is actually staring a person of color as a regular person rather than a shaman or witch doctor or gang member or rapper.]

I was immediately engaged in the story presented in Episode One. The officer in the car is transporting Lee to jail but doesn’t believe he’s truly guilty. Out the window you–you’re allowed to look around as much as a real neck would allow– might see shambling people, and car accidents.

Eventually, you hit a person (zombie) and it knocks the police car into a ditch. Sorting yourself out at the bottom of this ditch is where you sort out how to control the character, interact with your environment, kill stuff and really do all the basic tutorial stuff. Lee comes to grips with the fact that something terrible happened and people are all fucked up.

Making your way through a neighborhood, Lee finds a house and is charged with making a friend or three to eventually get himself out of the suburbs.

Lee’s murdering past comes up often as a kind of haunting character motivation piece. Thankfully there aren’t any flashbacks.

Overall Episode One: A New Day:

1. The art style is great. It’s not intended to be Mass Effect-real or straight up cartooney. There’s a great mix of comic art and animated effects. To me, it felt new and worked well with the game.

2. Nobody is perfect. I hated something about every character, which to me is good because it means they’re not trying to make super familiar likable characters. Everyone, felt really regular and realistic. I think they did a better job of humanizing characters than the TV show did[4. Sorry, can’t help but compare.]

3. Maybe because I’m a nerd and I love graphs and stats, but I was geeked to see the comparison at the end of the level about who made the same choices you did. Were you among the majority? Did other people stay silent when they could have spoke up?

It’s a great feature that ads a bit of perspective and community to an otherwise solitary experience.

4. It’s not as heavy as the chow or the comics. People die and impactful decisions need to be made but they don’t unsettle me. I feel like playing through some of the decisions  in the show and the comics would have been really difficult.

5. There can be a lot of hurry up and wait. It’s urgent to get to X or to do Y but you can spend eight years searching a room for the A or you have to talk to every singly person before you can progress. I don’t care about some people and their motives

6. In order button mashing is how you fight. So, a zombie attacks and the screen flashes “x” and you tap it and then it flashes “b” and you tap that and you can win, lose or not die but not really win. Personally, I like being in full control of a hit stuff button.

I’m having fun playing and so excited to find out what happens next in Episode Two.

[Rating:4.5]

Remember, the full five episode season of The Walking Dead for PC and Mac is available for purchase via the Telltale Games Store (http://www.telltalegames.com/store/) and other digital distribution outlets as a season pass for $24.99.  Once launched on Xbox 360, each episode will cost just 400 MS Points, and on PlayStation 3, each episode will cost just $4.99, or $19.99 as a season pass.

Post-Apocalyptic Fashion: The Shoes You Have

I bought a cute pair of shoes the other day. They made me sooo happy… until I wore them. Then, I wanted to bring them to life like Pinocchio just so I could beat them to death.

What if I’d had to out run something? What if my train had stopped in the middle of God-Knows-Where and I’d had to walk or hike or bushwhack? I’d have probably taken the shoes off and gone barefoot.

I felt legitimate visceral Hate[1. yes, with a capital H] for these shoes. So much so that I shoved them in the back of the closet as soon as I got home to prevent myself from accidentally saving them or slipping them on in a fire.

Sure, I’ve said it is important to live with small inconveniences now to help yourself in the long run. This is why I didn’t complain while they were on[5. Complainers go to the wolves]. I suffered in villainous silence, plotting the ruination of those tow-abusing monstrosities.

Another thing I did? I went home and reevaluated my shoe collection and organization. If you have, as I do, a metric shit ton of shoes, you’ll want to consider keeping them in different places. Specifically, some shoes should be by your major exits. I realize to some organized people this is blasphemous. But there is good reason for this:

  • If you keep all your shoes in your shoe closet in your hall/bedroom/guestroom/place that’s not the exit itself,  you run the risk of leaving your home without them if you leave in a hurry.
  • Choice is not always what you need. Sometimes you just need to know you’re weather ready and shoed.

Continue reading “Post-Apocalyptic Fashion: The Shoes You Have”