Leveling Up in the Apocalypse: What Games Can (and Can’t) Teach You About Survival

Let’s get the disappointing part out of the way: a thousand hours of zombie shooters will not make you good at surviving zombies. Aiming a controller is not aiming anything else, games pause when you need a snack, and nobody in a game ever gets a blister that becomes infected. But games are very good at training certain habits of mind, and some of them model survival with surprising honesty. Here is what they can teach you, what they can’t, and which games are worth your time.

Habits games genuinely build

  • Inventory triage. Survival games force you to decide what is worth carrying, which is the same question you face packing a go-bag. Weight limits teach you that the tenth tool is worth less than a second liter of water.
  • Planning ahead under scarcity. Resource-management games reward the player who thinks three days out: food before you’re hungry, fuel before it’s cold.
  • Cooperation. Co-op games make you assign roles, communicate clearly and cover for each other. Groups survive better than individuals, in games and out of them.
  • Calm under pressure. Repeatedly failing and trying again builds a tolerance for setbacks, which is not nothing.

Skills no game can teach

Physical fitness, first aid, finding and purifying water, fire-starting in the rain, basic repairs, gardening, and the ability to walk fifteen miles with a pack. These are learned with your hands and your feet, and no amount of crafting menus will substitute for them. Play the games, then go practice the real thing.

Video games worth playing

This War of Mine (2014). You play ordinary civilians in a besieged city, not soldiers. You scavenge at night, ration food, and make moral choices that the game never lets you forget. It is the most honest survival game ever made, and it is not fun in the usual sense. Play it anyway.

The Long Dark (2017). Alone in the Canadian wilderness after a mysterious disaster, you manage cold, hunger, thirst, fatigue and wildlife. Its attention to calories, clothing layers and the danger of a twisted ankle is closer to real wilderness survival than anything else on this list.

Frostpunk (2018). A city-builder set in a frozen world, where you run the last human settlement and decide what laws it lives by. It is a sharp lesson in how a community’s survival can cost its humanity.

Project Zomboid. A zombie survival game obsessed with the boring details that matter: boarding windows, learning to cook from skill books, and eating perishables before the power fails.

Left 4 Dead and Left 4 Dead 2. Pure co-op chaos, and a crash course in communication. Teams that call out threats live; teams that run off alone die.

The Fallout series. Less about survival mechanics than about what comes after: the factions, scavenger economies and strange new societies that rise from a ruined world. Its optional survival modes add hunger, thirst and sleep if you want them.

The Oregon Trail. The original lesson in how ordinary illness, broken equipment and bad river crossings kill more travelers than any villain.

Tabletop games worth playing

Pandemic. A cooperative board game in which you work together to contain spreading diseases. It teaches the difference between treating symptoms and solving problems, and it makes coordination feel urgent.

Catan. Trading and negotiation, which is the economy you will actually have after the money stops working. You will also learn which of your friends hoards sheep.

Dungeons & Dragons. Collaborative problem-solving with incomplete information, and practice at talking your way out of a fight, which is the best way to win one.

Risk. Mostly a lesson in how overextended empires collapse. Take notes.

Board games have one more advantage: they work without electricity. Keep a few in your emergency supplies. A deck of cards weighs almost nothing and has entertained people through every disaster in history.

Which game do you think best prepares people for the end of the world? Make your case in the comments.

“Hades” Review: The Best Game About Dying Over and Over

Verdict: One of the best games of its generation, and the rare roguelike that people who hate roguelikes love. It’s not an apocalypse game, strictly speaking, but it’s the best game we know about failing, learning and trying again, which is close enough.

The setup

Supergiant Games’ Hades, released in full in 2020, casts you as Zagreus, the son of Hades, trying to fight his way out of the Underworld. Every escape attempt takes you through randomized chambers of enemies, and the Olympian gods offer you boons, blessings that change how your attacks and abilities work. When you die, which you will constantly, you wake up back in your father’s house and try again.

What makes it great

Death moves the story forward. This is the game’s masterstroke. In most roguelikes, dying means starting over with nothing. In Hades, every death returns you home, where characters react to how you died, new conversations unlock and relationships deepen. Failure becomes progress, so you never feel like you wasted a run.

The combat is superb. Fast, precise and endlessly varied. Six weapons, each with alternate forms, combined with dozens of boons, mean no two runs play alike, and experimenting with combinations is a joy.

The writing and characters are the best in the genre. The Greek gods are funny, vain, petty and occasionally moving, and the core family story about Zagreus, his father and his missing mother is genuinely affecting. The voice acting is excellent.

It looks and sounds fantastic. Hand-painted art and Darren Korb’s soundtrack, which blends rock and Mediterranean folk, give it enormous style.

The critical consensus agreed: it won the BAFTA for Best Game and became the first video game to win a Hugo Award.

Where it falls short

The structure is repetitive by design, and after dozens of runs through the same four regions, some players burn out before the story ends. Reaching the true ending takes many successful escapes, which feels generous to some and padded to others. And if you dislike fast action combat, the story can’t carry you through.

The survival lesson

Here’s why it belongs on this site. Hades teaches the right attitude toward failure: each attempt teaches you something, small gains add up, and the people around you remember what you’ve been through. Real survival doesn’t give you respawns, but practicing skills before a crisis is the closest thing you get to a second run. Our list of games that build survival habits has more in the same spirit.

Have you escaped the Underworld? Tell us in the comments which weapon got you out.

Being Black in Video Games

Being Black in real life isn’t super easy. Sure you always have company whenever you go shopping, even if you started alone. You’re more likely to have a living will or healthcare proxy (at least you should). Because Black folks are dropping dead like it’s Jim Crow again.

South Park’s new game recently introduced a slider that was labeled “Difficulty” and changed the character’s race. The darker you are the “harder” the difficulty. It’s funny because it’s true.

At least Fractured But Whole lets you be a person of color if you really want to. Or if you just really want to see a person of color as a hero in a video game. Continue reading “Being Black in Video Games”

Can't Live Without [July '17]

Crayon Shin-chan

Starting the day with the news is horribly depressing. Instead, I watch cartoons. Specifically, this summer, I’ve been all about watching Shin-chan on Hulu.

When I get up and start my putzing about, I put on the Chromecast and stream Shin-chan.

Completely vulgar, inappropriate, and satirical, this show has it all. Ass dance? Got it. Joking about things that are no laughing matter? Yup. Parents regretting all their choices and just trying not to get sued? All day? Teachers, who only teach because it’s the job they happen to have? Check.

Crayon Shin-chan is a wonderfully cynical and sunny way to kick off the day. Continue reading “Can't Live Without [July '17]”

A slightly unhinged letter to Bethesda, regarding Fallout 4

Here are some random thoughts, theories, desires and wishes relating to Fallout 4, in no particular order.

  • OK, we get a dog right? The video shows a dog. If I don’t actually get a dog in game I will be sad.
  • Do we actually get to visit that house in the announcement video? It looks like it had some loot in it. I like loot.
  • OK, so, like, that flying ship. Do we get to fly it? Or is it cut scene set dressing or something? I want to fly it, or at least loot it.
  • Related to the dog, can the dog die? I won’t take it with me if the dog can die. In F03 I never took anyone but Fawkes because they were so fragile. I liked NV a lot more because if you are a wuss like me and play it on lower difficulties the followers don’t die they just pass out.
  • How robust is the looting? How much random wasteland crap can I fit into my backpack? Can I make the dog carry it all?
  • I really really want there to be a ton of easter eggs and references. Can you do that, Bethesda? Can you?
  • will you please stop putting shitty loot in high level locked rooms and safes. In like, all your games, forever.
  • If you haven’t already got the hint my main priorities are taking everything that’s not nailed down and having a dog friend.
  • It’s in Boston, yeah? I don’t know anything about Boston. Does Boston get snow? I think it does. WILL WE HAVE SNOW IS WHAT I AM ASKING I KINDA WANT RADIOACTIVE SNOW except I don’t because it sounds terrible for looting
  • please don’t fuck this up i love these games
  • FALLOUT 4 FALLOUT 4 FALLOUT 4 OMG
  • I am glad no-one was there to see me watching the video because I squealed and actually threw my arms up and cheered when we got to dun duuuh DUUUUH
  • LOOK, ok, I know it’s never gonna happen but I kind of want a fallout set in England and I have some good ideas to float if you want to hit me up
  • WHAT IS THE PLOT
  • can you please release a stripped-down version of the character generator on your website so that I can play with it a bit I don’t think you understand how important it is that I spend 2 hours creating the perfect character face for someone I will only see in VATS and killcams
  • RELEASE DATE PLEASE

  • dog

    DOOOOGGGG

Signed: a fan

Math Apocalypse is every student's worst nightmare

If the only way to save the world is for me to do basic math, we’re all going to die.

Math Apocalypse is an Android app game that tasks you with the tremendous pressure of solving math problems to defeat aliens invading earth.

Seems pretty straight forward and totally plausible to me.

Aliens walk in with a math problem over their head. You tap in the (correct) answer and your character zaps them to death with a bolt of electricity. Seems easy enough. That is, until you realize math is hard.

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Math is especially hard when you’re being pressured because the problems are coming at you, threatening your life. Then the problems get bigger and harder and some aliens have multiple math problems.

This is truly a sick and twisted kind of apocalypse.

… But I really enjoyed it.

Math Apocalypse was written by someone who, while strong in the math department, is  probably not a native English speaker. The introduction story has a number of grammatical issues, so if you’re thinking of handing it to a child for training you might want to keep that in mind.

Other than that it’s a fun mix of academic challenge and apocalyptic fun.
It reminded me of playing Number Munchers when I was in grade school. It’s not bloody or violent but it gives purpose to brain training in a distracting way that’s enjoyable and makes you want to strive to do better.

You can set the game to just addition and subtraction or include multiplication and division in the mix too.

If you want to trick your kid into being smart or you’re looking to exercise your brain muscles instead of just your color-candy coordination, Math Apocalypse might be just the thing you’re looking for.

Best of all, just like the intuition that let me make it into adulthood without the ability to do basic math without my fingers, it’s free!

(It’s also available to play on the web Here.)

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Why Didn't I play Crackdown 2 years ago!?

crackdown 2 - gameplayCrackdown 2 came out in July 2010 from Ruffian Games and Microsoft Game Studios and I never bought it. I played Crackdown and enjoyed it but didn’t feel a second game would offer me much more. Recently, I started to feel there was nothing new I wanted to buy or replay. So, while visiting a friend I raided his collection of games and found Crackdown 2.

The original game was about being a Peacekeeper in a city overrun with factions of gangs and violence. Depending on which area you were in, you’d have to fight a different gang. Through a series of missions and collectible power-ups you grown in strength, speed, agility, and other skills. Eventually you can leap tall buildings in a single bound and throw cars like they’re dishware. It’s awesome and fun. Unfortunately, once you level up it’s kind of just about running through the city being a nuisance savior.


In Crackdown 2 you again play as a Peacekeeper (I love that Peacekeepers are never good guy in SciFi), but this time you’re tasked with defending the city from the terrorist group, Cell and the mutants that come out at night, Freaks. Sure the naming seems a bit half-assed but that’s really one of the draws of this kind of game. It’s not about being deeply clever or building a elaborate world with a life-changing story a la Mass Effect. This is a game like Burnout or SSX where the reality that inspires the game is just inspiration.

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After the city saw an extended time of peace post-Crackdown this new threat of terrorism and monsters is overwhelming the population and the police. Clones are created to combat the problem. You play as one of these clones, simply named Agent.

Your commander coaches you through a training simulation so you know how to use your sweet new body, agency issued weapons, and the world around you. It’s all a very awesome mix of machismo and goofy.

crackdown-2-terrorists

In the beginning of the game, while the commander is coaching you through the tutorial, basics, missions and whatnot it’s a little annoying how much he talks and points out obvious things and tries to get you to chase orbs while in the middle of missions. Fortunately, you can ignore a lot of the instructions until you’re ready to do things like chase orbs in cars.

Pretty quickly I was a carjacking Cell and Peacekeepers alike and running down Freaks with gleeful abandon. Crackdown 2 really is so much fun in the same nonsensical way that Burnout and SSX are.

Oh, what’s the point of the story? Well you want to save the city, obviously. And… Um. So the Freaks are underground and you have to turn on these UV light machines that bomb the area in light, frying the Freaks where they stand. You turn on three power supply things and then enter a Freak lair to turn on the big light machine. Then you do it again. … And again.

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The action and beat-em-up aspect stayed fun after the missions got redundant and I lost interest. I loved running across rooftops and punching hordes of Freaks to death.

There’s a good a mount of customization (not for your character, who is a clone after all) when you span. You choose your gun and vehicle and more. There are also a few other modes to play like the one where you have all the power-ups and weapons and just rampage through the city. Yay.

If you’re looking for a fun, dystopian game, you can get pretty cheap; Crackdown 2 is your answer.

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Dying Light gameplay walkthrough

Dying Light is post-apocalyptic video game with zombies by Techland and Warner Bros.. It’s slated for release in 2014 on most major platforms and it’s looking pretty good if I do say so my self. However, it also looks a lot like Dead Island but not on a tropical island. There’s even a guy at the base sending you on errands and makeshift weapons.

Dying Light seem to have various game modes planed that you don’t often see in similar games like “Survive the Night.” In this mode the player spends the day scavenging and gathering supplies. Then, at night, the freaks come out and well, you have to survive. I’m not sure if it would be a Last Man Standing style of mode like you see in a lot of first person shooter games like Halo 4‘s Flood Mode.

Official blurb from the official website:

Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.

Check out the gameplay below and determine if it looks different enough for you to give it a try.

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