Join us on Lost Zombies- the social network for the zombie apocalypse.

Yes, I DO spend all my time online, why do you ask?

Anyway, thanks to Tumblr, I discovered Lost Zombies, the social network for the zombie apocalypse. It’s basically a gigantic community for creating a massive zombocalypse documentary.

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Where's the 'Run and Hide' Button?

I’m watching Resident Evil: Retribution (That’s 5 for the uninitiated) and one of the Michelle Rodriguez characters is all sweet and innocent and doesn’t know how to hold a gun. So eventually bad ass Alice around again and teaches her to shoot a 30 second tutorial and gives her a child to protect.

HUWAT?! Do you give a shit of this child lives?

Not the point. The point is M.Rodz immediately  looks around and says, “Over there looks like a good place to hide.”

Right, home girl? There are zombies on motorcycles using rocket launchers and someone it thinking straight.

This blaze of glory shit is not for everyone. Sometime Plan A needs to be protect ya neck.

This is also my major issue with video games when I have a team.

Sure I’m playing as Whoever TheFuck, The Unfuckwithable, but if Jill Valentine is hunting me, the last thing I’ll be doing is waiting in the street to confront the bitch. That goes for double sure if I’ve got Leon S. Kennedy, Ada Wong, or Luther West fighting “alongside me.” Ya’ll handle that, I’ll loot these crates. Let’s play to our strengths.

Sometimes when I play Halo with friends, my goal is to not have the last death. Or the most deaths. Or the lowest Kill-Death ratio (I usually fail epically at this one). Or at least not all of those things in one game. My goal is to survive pretty well.

Well enough that I don’t cost us the game. I don’t call it the “crouch button,” I call it the “hide button” because that’s what I use it for.

[I’m always tempted to do the same thing when I’m with NPCs but that never works. It’s like they’re not using real bullets…

Which is why I equip turrets and spam grenades.]

And in real life I’ma crouch in a corner no matter how much faith Alice has in me. Why? Because as soon as shit got rough and M. Rodz tried to use that gun she got tossed to the side to death like a chump. Lesson learned.

Interview with Dean Crawford. Plus, GIVEAWAY.

I reviewed Dean Crawford’s Apocalypse a little while back. It’s a good book, and I’d like to give one of our readers a chance to read it. Simply enter our giveaway for a chance to win a copy. Comment, share and like us for more chances.

But first, read Dean’s thoughts about post-apocalyptic living.

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The changing face of zombies.

Zombies are boring now. They’ve been done. Old news. I am no longer afraid of a zombie apocalypse, because everyone has a plan. Not only will we survive it, we’ll crush it.

Zombies have already said everything they, as a horror monster, say about our fears and our culture – our panic about communicable infection, our overwhelming terror about the slow, creeping inevitability of death. Or have they?

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Review: 'Set, By Luke Walker.

‘Set by Luke Walker   is a horror novel with supernatural and apocalyptic elements.

Between Heaven and Hell, there is another world. To save her daughter’s soul, Emma Cooper will tear that world apart.

After the loss of her baby, Emma Cooper feels as if she’s just going through the motions of her life.

That’s until an angel and demon knock at her door with news dwarfing life and death.

Emma’s daughter’s soul is trapped in a world of the dead, a world of permanent sunset. This is ‘Set and it’s to this world that Emma must travel after she is chosen by the celestial and infernal management.

By working with Above and Below, she has a chance of helping her daughter and countless other souls move on from ‘Set.

In this world, recently deceased George Bryson has declared war on Heaven and Hell. But this fight with his maker has opened doors he cannot close. The forgotten remnants of Creation are coming to consume all worlds. If Emma can’t stop Bryson’s war, her daughter will be lost forever.

And so will everybody else.

Double special today: Not only was ‘Set provided to me free by Luke Walker, but Luke and I know each other from online. I do not intend this to bias my review, but it’s possible I will subconsciously treat this more kindly than a book from a stranger, so be aware.

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Zompire Apocalypse RPG

There’s a new online RPG shuffling our way, and it looks like it could be a hell of a lot of fun.

Zompire Apocalypse is set in 2057 after a disease created zombie/vampire hybrids to plague the living. Now, there are only three groups left alive – and you can play as a member of one of them!

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[PAX East] Remember Me might have been unforgettable because it left behind evidence.

Remember Me has been sneaking around in the background of the gaming world for some time now. Its quite didn’t go unnoticed though, as the wait to play at PAX East was 2 hours long at all times.

This single-player, action-adventure game stars Nilin, a memory hunter in Neo-Paris in 2084, trying to remember her way back to who she was and why a corporation would go to such great lengths to erase her mind.

From the demo it’s clear this will be a fun action adventure with tried and true elements like platforming and chained melee combat.

But Remember Me is also bringing ‘memory remixing’ to the table where player can change the way targets remember things. “Hey, old friend.”

Personally, I kept going back to the booth because they had a photo booth and an AMAZING Nilin cosplayer.

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[PAX East] Deus Ex: Human Revolution DIRECTOR’S CUT! (WiiU)

Deus Ex is back again, but mostly the same. However this director’s cut has some noticeable differences… Not because it’s the director’s cut and it comes with two additional missions though, that I wouldn’t say was all that noticeable.

Square Enix is re-releasing Deus Ex on the WiiU and I have to say the experience was markedly different.

I’m not yet adjusted to the WiiU controller so I won’t blame that initial awkwardness on the re-release or the device itself. I will say, the game looks just as good on the WiiU as it did on a PS3 or an XBox 360. I didn’t feel like corners were being cut or anything was lagging behind what I’m accustomed to.

WiiU players will get a very similar experience to that of their PS3 and XBox friends. However, they’ll need to acclimate themselves to interacting with multiple interfaces throughout gameplay.

The game happens on the big screen and maps, menus, and other bits and bobs are relegated to the touchscreen on the controller.

I hope there’s an option to turn this off because in a game like Deus Ex you’re in your menus quite a bit. Having to look down, and take my hands out of position every time I needed to switch weapons (which I did often because shooting first and asking questions later means you go through a lot of ammo) was definitely not an improvement.

In the new and improved version players will get the aforementioned DLC integrated into the game, an even prettier game, and better balance for combat (there were some ridiculous fights in Deus Ex).

If you want a WiiU and serious gamer games that help you flex your stealth sneaking, dystopian decision making, and cyborg combating, you should check it out.

BUT! I’ totally suggest finding a way to try the controller (or the game on the controller if you can) before you commit to the WiiU system… It’s not like going from an Xbox to a PS3 or even from a console to a DS.

Though as Frederick Douglas said, “If there is no struggle, there is no progress.”

[PAX East] Heroes Needed for Post-Apocalypse Rebuild: Neverwinter

I am not a PC gamer; however, I loved playing Perfect World’s Neverwinter. I’m such a brat when it comes to all the menus and keyboard shortcuts. League of Legends was too confusing for me and that game is fairly straightforward (once I couldn’t figure out why none of my powers were working… I accidentally opened a chat and was spamming it with QWER).

Neverwinter though, I just got it. You mover with WASD and melee with the right and left mouse buttons. You have ultras and stuff but I didn’t realize that until I got to a boss and the nice lady at the booth suggested I might want to use 1 and 2 on him. Huh, 1 and 2 did stuff all that time.

So, obviously I wouldn’t just tell you about a random PC game with no apocalyptic implications! Neverwinter is a game about a land that already survived the apocalypse and now they need to rebuild. But, with all the left overs from the apocalypse (like the undead), it’s a hard road and they need Heroes and the like to pave the way for weak respectable citizens.

Neverwinter will be free-to-play with options for purchasable version upgraded like the current founder’s pack that comes with a mount, a companion, VIP Beta access, and more (for $199.99).

Check out the backstory blurb:

One hundred years have passed since the Spellplague forever changed the magical and mysterious lands of Faerûn. Mighty empires fell and great cities toppled, leaving only monster-haunted ruins and survivors struggling to rebuild.

The city of Neverwinter, the Jewel of the North, seemed blessed by the gods. While the rest of the Sword Coast was devastated by the event, Neverwinter survived largely intact. But this was only a temporary reprieve from its inevitable doom. Nearly 75 years later, a volcanic eruption rained fire, ash and molten fury upon the city, annihilating everything in its wake.

Today, Neverwinter has restored much of its former glory. Lord Neverember of Waterdeep has taken the city under his protection and put forth a call to all adventurers and heroes of the Savage North to help rebuild Neverwinter in the hopes that one day he can lay claim to her throne and crown. But evil forces conspire in the dark places of the world, seeking to undermine all…

[PAX East '13] The Last of Us Features Happy Bricks and Echolocation.

I played The Last of Us demo at PAX East and felt all the feelings. Happy for a sweet band of misfits sticking together to make their way in this harsh new world. Confused by the MC Escher reminiscent environment that I couldn’t navigate because I could get lost in a cul-de-sac. Scared—no terrified—by the Clickers, cauliflower-faced creatures who use echolocation to ferret out their prey. Proud when I figured out how to distract them and escape. Finally, fun-stressed while I tried to fight off diseased humans from all angles.

It was vital to utilize stealth, cunning, speed, and puzzle-thinking to get through this scene so I can’t imagine what the game will hold. I’ve always thought of Naughty Dog as the story people with a good game keeping you in the seat but I think The Last of Us might have the story and game neck and neck for awesomest.

Now I’m a little worried I’ll miss some of the story because I’ll be so  engrossed in the game! Gah. My life is hard.

Check out the Last of Us Past East 2013 demo video:

Lucky me, I came away from the very stressful demo with a stress brick by the name of Happy Brock.

Happy Brock the stress brick!

Check out the official Naughty Dog write up on their blog.

[More about The Last of Us]