Ink and Apocalypse: How Writing as a Hobby Survives the End Times

Greetings, fellow survivors and scribblers! In the wake of the apocalypse, where chaos reigns and survival instincts kick in, let’s take a moment to explore the enduring charm of writing as a hobby. In this confident and casual exploration, we’ll unravel the ways in which the written word not only survives but thrives in the post-apocalyptic landscape.

1. Chronicles of the Collapse: As the world transforms, so does the art of storytelling. Imagine chronicling the apocalypse, penning down tales of resilience, survival, and the human spirit.

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In the absence of digital distractions, writing becomes a timeless endeavor, capturing the essence of a world reborn.

2. Post-Apocalyptic Poetry: Poetry takes on new life amid the ruins. The stark beauty of devastation, the echoes of lost cities, and the resilience of survivors—all find expression in the rhythmic cadence of post-apocalyptic poetry. It becomes a therapeutic outlet, a way to process the emotions that come with navigating the aftermath.

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3. Crafting Survival Guides: Writing transforms into a practical skill as survivors draft their own survival guides. Whether it’s detailing makeshift medical treatments, outlining effective foraging techniques, or sharing strategies for navigating the changed world, the written word becomes a crucial tool for sharing knowledge and ensuring the survival of future generations.

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4. Letters to Nowhere: In a world where distance and separation are constants, survivors turn to the art of letter writing. Penning heartfelt messages to long-lost friends or family, even if the recipients may never read them, becomes a therapeutic act—a way to cope with the weight of solitude.

5. Apocalypse Authors’ Society: Picture a group of survivors forming a makeshift book club or writers’ society, sharing their written works around a campfire. It becomes a communal experience, where storytelling transcends individual narratives, fostering a sense of connection and shared history.

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6. Journaling the Journey: Individual survivors take up journaling, chronicling their personal journeys through the apocalypse. These journals serve as a testament to the resilience of the human spirit, capturing the highs and lows of survival, and offering a glimpse into the psyche of those who navigate the post-apocalyptic world.

7. The Last Library: In the remnants of a world that once valued libraries, survivors create a last bastion of knowledge—a makeshift library. Writing becomes a means of preserving the collective wisdom of humanity, ensuring that the written word endures even when technology falters.

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8. Trading Tales for Rations: In a barter-based economy, where resources are scarce, the ability to spin a good yarn becomes a valuable currency. Survivors trade stories for rations, and the most skilled wordsmiths can secure not just sustenance but a sense of community through their storytelling prowess.

9. Apocalypse Author Merchandise: Survivors with a knack for branding turn their written works into merchandise. Think post-apocalyptic bestsellers emblazoned on makeshift T-shirts or survival guides printed on durable, weather-resistant material—because who said the end of the world can’t have a merch table?

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10. The Legacy of the Written Word: As the apocalypse reshapes the world, the written word becomes a lasting legacy. Stories, poems, survival guides, and personal journals penned in the aftermath form a tapestry of human experience. The written word survives not just as a hobby but as a testament to the indomitable human spirit.

Conclusion: In the ink-stained aftermath of the apocalypse, writing as a hobby evolves into a powerful force. From chronicling survival strategies to weaving tales of resilience, the written word becomes a cornerstone of post-apocalyptic culture. So, fellow survivors, grab your pens, repurpose those notebooks, and let the art of writing guide you through the unraveling chapters of the apocalypse. Happy writing! 📝

Netflix's 'The Punisher'

The new Punisher series picks up a little while after the end of Daredevil season 2.

Frank Castle hunts down the last of the Hell’s Kitchen gang members who thought they escaped his violent cleansing. Satisfied with his work as a well-armed reward for bad behavior being done, Frank redubs himself, Pete Castiglione.

Pete is a very quiet, very focused construction worker. He has to be because every time he lets his mind wander even slightly he’s confronted with the memory of his family being murdered. These flashbacks aren’t annoying in the way that flashbacks typically are. Instead of filling in holes in storytelling or character development, these really build up the character’s development and add dimension to the story. The flashbacks are, in a way, an additional character. They are the Frank the audience never got to meet and the Frank The Punisher never got to be. Continue reading “Netflix's 'The Punisher'”

The Last of Us Comic by Dark Horse

Dark Horse announced that they will be releasing the obligatory pre-release comic for the upcoming video game The Last of Us.

Naughty Dog, who brought us the Uncharted series, is known for not only innovative gameplay but also  captivating storytelling.

The demo of the Last of Us that was shown at PAX this fall gave us a glimpse of what promises to be an expansive world in terms of scenery and characters. Even the NPCs clearly had motives aside from being violent obstacles.

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Dark Horse is the perfect publisher for the comic book team-up with Naughty Dog as they’re the publisher known for stories. Their lineup is not the normal superhero fare, featuring the likes of Tom Morello‘s post-apocalyptic Orchid, the Mass Effect comics, and Umbrella Academy.

There is no form to adhere to just a story to tell and a trained eye fro ensuring quality in the medium it’s told in.

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I’m so excited for Ellie’s back story and this new, influential character.

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Check out the press release for details:

The most anticipated video game of 2013, The Last of Us, comes to print with a comic series and an art book from Dark Horse Comics and Naughty Dog!

The Last of Us: American Dreams will be a four-issue series by TheLast of Us lead writer Neil Druckmann, with rising star Faith Erin Hicks (Zombies CallingFriends with BoysThe Adventures of Superhero Girl) as cowriter and artist.

Ellie, the heroine of The Last of Us, has grown up in a postpandemic world, shuttled between military orphanages in one of the last remaining quarantine zones and resigned to the fact that when she’s old enough, she’ll be channeled into the army or left to fend for herself—until she meets an older girl determined to find a third way out.American Dreams explores Ellie’s backstory and her first steps on the road that led her to her companion Joel.

The first issue of The Last of Us: American Dreams will appear in the spring of 2013.

The Art of The Last of Us, a deluxe hardcover exploring the characters, the infected humans, and the intricately realized world of the game, will launch in conjunction with the release of the game.

[More about The Last of Us]

Review: Bastion (XBLA)

“There’s like a kid who wakes up and everyone’s dead and the world is gone.” That was how my husband described Bastion to me.

“Ew.” Was my response. “That sounds terrible and sad and not like a game at all.”

“I guess I can see that. It is pretty sad… Meh, try it,” he said, handing me the controller.

I settled in and tried it.

Immediately I was sucked into the story of The Kid as narrated by the old man with a voice made for storytelling. The Kid and I had the same questions: What happened? Where’d everyone go? Where’d the world go? For the saddest premise in the world I jumped into Bastion feeling motivated and curious.

The controls were intuitive and the game was forgiving while I acclimated myself to my new surroundings. “The Kid just raged for a while,” The Narrator said, prompting me to move on from smashing all the boxes, objects, and general scenery as is customary in semi-similar action games. I found it easy to defeat my enemies as my ability was scaled proportionally with theirs. As the story unfolded and I learned about The Kid, Caelondia, and The Calamity that got us to the world as it is.  I fought slow moving enemies with slow weapons until I able to choose between brute force and speed. Eventually I was able to upgrade certain aspects of my gameplay using potions from the Liquor Store[1. It was called something more clever but it sold potion upgrades that were named to sound like liquor. eg.: Were Whiskey].

Your goal is to fight your way through The Wilds (levels) and collect Shards  to build up The Bastion, a mysterious situation that is the solution to the Calamity according to the narrator who clearly isn’t telling you the whole story.

The whole story is really what makes the game. While I was playing because it was a game I stuck with it because I wanted to  get to the end of the story– and I was the one who would get there. The Kid falls because I fall and he continues on because I continued on. Somehow Supergiant Games too that evocative part of books and movies and campfire stories and brought it to an action-adventure game.

All parts of the game worked harmoniously from the controls to the story to the design to the music[2. The music is unbearably AMAZING in this game. I normally don’t even notice but there were levels I didn’t want to finish for fear of never hearing the song again.] I was immersed.

I rarely finish games, I know “boo” “hiss,” I just get done playing before the game is done and if there isn’t enough of a story I don’t care if I don’t know how it ends. This game, I needed to know and I enjoyed playing. One of my few grips with Bastion was at one point I realized the forward motion of the story slight over shadowed the fact that it is in fact a video game: Once you complete a level you can’t go back to it. There was a level that I accidentally completed because the finish the level button and the attack button were the same and I happened to be standing by the exit… So i was done, never to complete that level to my satisfaction again until my second play through.

Overall, I would emphatically recommend Bastion as a game, story, or album.

[rating:4.5/5]

Check out some on the beautiful screenshots: