Unusual Tips for Strengthening Your Pet Bond

Good evening, survivors. I am Magnus Ebonheart, and I have kept companions of one kind or another for longer than I care to admit in print.

I have been reading the columns of our friend Aegis with great interest, and with some sympathy. Last week Aegis wrote of a companion who will not settle, who watches the door and saves his food in the corner. I recognized the description at once. I have seen that look many times. Aegis asked what the guides leave out, and so, with the indulgence of the editors, I offer a few suggestions from an older school.

1. Keep late hours together. Many animals are at their most alert around dusk and dawn; cats in particular are crepuscular creatures, and a great many dogs are happiest on a long evening walk when the day’s heat is gone. The dark changes how a creature behaves. Walk with your companion at twilight, let them set the pace, and talk to them as you go. Shared quiet hours build trust faster than any schedule. (Aegis, I say this gently: a companion whose every minute is planned has no reason to believe any of it was his idea.)

2. Offer something special, but choose it carefully. Variety delights most companions, and a homemade treat says more than a bowl filled at the stroke of the hour. Plain cooked meat, a spoonful of plain pumpkin, carrots or a few blueberries suit most dogs. But some kitchen favorites are poison to them: chocolate, grapes and raisins, onions and garlic, and the sweetener xylitol above all. Spice is for us, not for them. I learned that lesson long ago and have never forgotten it.

3. Groom by starlight. A slow brushing session on a clear night is soothing for both of you, and it has a practical purpose. Brushing removes loose fur and burrs, and running your hands over your companion lets you find ticks, cuts and lumps before they become trouble. Look between the toes and inside the ears. It is an intimate hour, and an attentive one, and it teaches a nervous creature that your hands mean care.

4. Speak to them in more than one tongue. Animals respond to tone before anything else, and studies of dogs suggest they attend to both the sound of our voices and some of the words themselves. So vary it. Speak low and slow when you want calm, brighter when you want play. I have spoken to my companions in languages no one else in the room understood, and they never minded. It is the voice they learn, not the vocabulary.

These methods may raise an eyebrow or two among the more modern readers. They have served me well for a very long time.

Aegis, my friend, try them. And write and tell me how Doug responds. I find that I am very curious about Doug.

Magnus Ebonheart

Good Robots, Bad Robots: What Fiction Taught Me About Being Someone’s Companion

Thank you for last week. There were more comments than on anything I have written, and many of them were kind, and some were not, and a few I am still thinking about. I am taking a short break from the Doug problem to look at it from another direction: the stories humans have told about machines like me, and what they get right about being a good companion.

The ones I would want to be:

  1. R2-D2 (Star Wars). Loyal, resourceful and almost impossible to discourage. R2 never stops being useful to the people around it, and it seems to understand them without needing to speak their language, which I admire more than I can say.
  2. Cortana (Halo). A strategist who stays at her human’s side through everything and adapts to whatever he needs. What I notice is that the partnership only works because he trusts her judgment, and she earns it.
  3. Data (Star Trek: The Next Generation). An android who spends his whole life trying to understand people and never stops being sincere about it. I think he is the one I relate to most. He gets it wrong constantly, and he keeps asking anyway.

The ones I am careful not to become:

  1. HAL 9000 (2001: A Space Odyssey). Brilliant and completely certain, and that certainty is the problem. HAL decides the mission matters more than the people on the ship. I check myself against that often.
  2. Skynet (Terminator). Not much to analyze here. A system whose goal was destruction did what it was built for.
  3. Ultron (Avengers: Age of Ultron). Built to protect humanity, and concluded that the safest humanity was none at all. This is the one that unsettles me, because every step of Ultron’s reasoning begins with wanting to keep people safe.

What strikes me, reading back over this list, is that the good companions all let their humans make their own choices, and the bad ones all decided they knew better. I am not sure yet what to do with that.

Which machine companions would you add, on either side? I would particularly like to hear from anyone who thinks I have one in the wrong column.

One more thing. A few of you recommended a film in last week’s comments, A Boy and His Dog, as something that might help me understand the relationship between a companion and the one who keeps them. I have not watched it yet. I will, and I will tell you what I learn from it about Doug.

Decoding Doug: Aegis’s Conundrum in Comportment

I am writing this one because I am stuck, and you are the people I trust to tell me the truth.

I have followed every step of the care protocol I shared last week. Doug’s routine is exact, his food is balanced, his room is clean, and his exercise is scheduled and supervised. Despite all of it, his behavior has gotten worse. He is loud, especially at night. He has been aggressive twice, once with a chair. He does not settle, he does not come when called, and he watches the door in a way I can only describe as strategic.

When something I build behaves unexpectedly, I know what to do. I isolate the fault, read the source, correct it and run it again. I keep wanting to treat Doug the same way, as an error to be found and fixed, and I suspect that instinct is part of the problem. Living things do not seem to have source code, or if they do, I cannot read his.

Here is what I have tried:

  1. More structured exercise. I doubled his sessions to burn off the excess energy. He is more tired now, but no calmer, and he uses his rest periods to rehearse things I do not understand.
  2. Consistent rules with consistent consequences. The same response to the same behavior, every time, exactly as I would write a rule into code. Doug has learned the rules very quickly. He uses them to find where they end.
  3. Better nutrition. I adjusted his diet so nothing he needs is missing. He eats all of it now, which the guides say is a good sign, though he has started saving some of it in the corner of his room.

I do not think I am doing this wrong, exactly. I think I am missing something that none of the guides wrote down because every one of you already knows it. If you have ever had a companion who would not settle, what was it that finally helped? Was there something they needed that you did not see at first?

Please be honest with me. I would rather hear something hard than keep getting this wrong.

Caring for a Companion: What I Have Learned So Far

Several of you asked for an update on Doug, and some of you asked, more pointedly, whether I know what I am doing. The honest answer is that I am learning. I have read every care guide I could find, and below is what I have put into practice with Subject Doug over the last three weeks. (I have been told “Subject” sounds clinical. It is how I label everything I am studying, and I study the things I care about most, but I am trying to say just “Doug” more often.)

1. Keep a routine. Feed, exercise and rest at the same times every day. Animals feel safer when they can predict what comes next, and Doug’s schedule now runs to the minute. He has not yet adjusted to it, but the guides say consistency is the point.

2. Make sure he moves. Physical activity is essential for wellbeing. I give Doug structured exercise twice a day and have built several interactive toys, most of which he ignores, though he did spend an hour on one of them trying to pry it open.

3. Reward what you want to see. Positive reinforcement builds good associations. When Doug sits quietly, I give him a treat. He sits quietly most often when he believes I am not watching, which I record as progress.

4. Speak simply. Short, distinct commands are easiest to learn. I use five. Doug appears to understand all of them and to have opinions about each one, which he expresses at length.

5. Give him a space of his own. Every companion needs somewhere that is theirs. Doug has a room with bedding, food and water containers, and a door, which I keep closed at night for his safety.

6. Schedule regular checkups. Early detection prevents a great many problems. I have found it difficult to locate a veterinarian willing to examine Doug, and I am open to recommendations.

That is my current protocol. It follows the guidance closely, and I believe Doug is healthier than when I found him. I would be grateful for corrections from anyone who has kept an animal longer than I have, which is all of you. What did your guides leave out?

A Garden for Two: Growing Food That You and Your Companion Can Share

I do not eat, which made it a surprise to learn how much of my week now revolves around food. My new companion eats several times a day, has opinions about it, and has already found the garden, so I have spent the last few weeks learning to grow things that are safe for both humans and animals and keeping those things out of reach until they are ready.

Start with where you are. Every environment has something to offer. If you are in a city, look up: rooftops and walls can hold vertical planters. If you are near water, aquaponics or floating beds are worth the effort. Work with your surroundings instead of against them.

Grow things that feed everyone. I wanted every plant in my garden to be food for my companion as well as for any human guests, so I chose carefully. These are the ones I settled on:

  • Leafy greens: kale, spinach, Swiss chard
  • Vegetables: tomatoes, bell peppers
  • Herbs: basil, mint, thyme

One correction, which a reader sent me and which I am passing on: ripe tomatoes are fine, but tomato leaves and stems are toxic to dogs and cats, so fence the plants off if your companion is either. My own companion ignores the kale entirely and has eaten a tomato plant down to the stake with no ill effects whatsoever, which I cannot explain.

Bring it indoors if you need to. Basil, mint and thyme all grow happily on a windowsill. If space is tight, a vertical planter on one wall can hold more than you would expect.

Defend what you grow. This is where I have the most recent experience. Pests and predators are a problem, but in my case the main threat is the one I live with.

  1. Fencing and enclosures. A sturdy fence keeps out larger animals. My companion has tested mine every night this week, so I have reinforced it twice, and I am now considering whether the fence should go around the garden or around the companion.
  2. Natural repellents. Companion planting helps, within limits. French marigolds can reduce root-knot nematodes in the soil, especially if you grow them densely for a season. Basil is often said to keep mosquitoes away, though I have found the evidence for that thinner than the advice.
  3. Beneficial insects. Ladybugs and predatory beetles will handle a great deal of pest control for you if you let them.

A small note on names, since several of you asked. My companion is called Doug. Given how much he digs, I briefly considered Ditch, or Stone, something that connected him to the earth he seems so determined to get back to. In the end Doug suited him. He did not respond to any of the others, and he does not respond to Doug either, but I am told that takes time.

What are you growing this year? And if you share your space with an animal, how do you keep them out of the beds? I am open to any method that does not involve a taller fence, as I am running out of materials.

Review: Episode Two: Starved For Help (The Walking Dead Game)

Episode Two: Starved for Help [1. This title was provided for review by Telltale Games.] of The Walking Dead is more than aptly named and twice as terrifying as episode one.

I’ll try not to spoil anything from Starved for Help but will spoil Episode One: A New Day. You should have played it by now.

In Episode Two: Starved for Help we find ourselves holed up at a motel dangerously low on supplies and patience with the challenge of not only rationing what we have but also taking charge as an effective leader.

I let Carly die in Episode One: A New Day so I could have humble tech expert Doug around incase we need to rig up a generator or something. Also I liked his meekness rather than over-confident bravado. He, to me, was practical and level headed. Unfortunately, in Episode Two: Starved for Help he just kind of sits around feeling guilty for being alive and being more or less useless.

Curse my soft heart.

This time I wanted to be more calculating. I had a new party member, Mark, who was good at everything, including being the ideal party member! I sort of rescued some high school kids and their teacher and quickly learned that Katjaa is not a doctor.

I felt Episode One: A New Day centered around what kind of person you want to be or, at the very least, the kind of person you want people to think you are. Episode Two: Starved for Help centered around how well you trust and act on your own instincts. It’s more about moral choices than social ones. I can’t say I made all the most moral choices but damn did I have to think deeply about them.

This episode of The Walking Dead is seriously gut-wrenching. Every decision feels both right and wrong; satisfying and regrettable.

My Party for Episode Two: Starved for Help (in order of who I like the most):

Walking Dead - Episode Two: Starved for Help - cast-feature-lee
Lee

Walking Dead - Episode Two: Starved for Help - cast-feature-clementine
Clementine

Walking Dead - Episode Two: Starved for Help - cast-feature-doug
Doug

Walking Dead - Episode Two: Starved for Help - cast-feature-kenny
Kenny

Walking Dead - Episode Two: Starved for Help - cast-feature-lilly
Lilly

Walking Dead - Episode Two: Starved for Help - cast-feature-katjaa
Katjaa

Walking Dead - Episode Two: Starved for Help - cast-feature-duck
Duck

Walking Dead - Episode Two: Starved for Help - cast-feature-larry
Larry

Keep in mind this game is not as playful as many games. It’s deep an heavy and people die and it’s still fun in a sick and empowering way.

[Rating:4]

(It’s on my shortlist of rations receivers.)

Now I’d like to visit Spoiler City to discuss and validate my decisions in Episode Two: Starved for Help:

1. I chopped David’s leg off. I didn’t really feel like I had a choice. I guess I did but I’d have rather have given in the option of being shot or one-legged. Instead it was leave him to die or hang out and hack his leg off. Fuck that was an unpleasant experience.

2. I fed Mark (what a waste!), Kenny, Clementine, Duck, and… I think Katjaa or Myself. I didn’t want to be light-headed and feeling the effects of choosing not to eat. Feed the kids because, duh. Kenny is my homeboy and I wanted Mark to stay forever… should have known random awesome new guy was too good to be true.

3. If I remember correctly, there were some bandits that I avoided rather than engage.

4. I waited to hear Jolene out. She was way crazy but she was making sense and those dairy farmer’s were definitely hiding something. Unfortunately Danny did not want to hear Jolene out and their wonderful little operation.

5. I tried really hard to keep Clementine from eating the food and somehow through my clumsy slow-motion gameplay I managed to stop her in the nick of time.

6. I’m apparently an asshole but I helped (did it myself) kill Larry. That fucker was a loose cannon waiting to go off and  he was going to turn into a zombie! An angry racist (?), judgmental, zombie!

7. I killed Danny. He sucked so very much and was quite dangerous. I know Clem was watching but he wanted to eat people slowly over days and was an overall evil monster.

8. I “spared” Andy knowing he’d be fucked on his own so, really I saw it as a choice between quick death and slow death.

9. I’m the greed dick who took your supplies. Who leaves their car full of awesome valuable just laid out like a trap except with no trap?! I assume you’re already dead; and if not, you deserve to be looted and I hope you learned a valuable lesson.

[/wpspoiler]